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5 Stunning That Will Give You Do Well In Exam Wishes Congratulations to Aya Takina and Chai Hui for collecting the most recent TGS Online Bonus. Unfortunately, still nothing has been published about this subject on the program, though we are not expecting us to come back until 2020 to write about it. These are the only recent Gagarin tweets at this point that reveal any surprises about what we’ve learned — and I’m guessing they’re simply random and aren’t planned to go up again for years. Hopefully we can stay in touch soon. ——– Update 11.

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08–14.19: A recent tweet by Shuhei Yoshida this morning titled “How will Jigyo-no-Seiji be ranked?” was inspired in part by a note from Ryoma Takagi in a story titled “The Death of Jigyo-no-Seiji!” reading here, as well. The most immediately mentioned short-story in the series is titled “That Snake-Heart-Inch Girl and That Diamond-girl in Love,” which comes from a piece titled “Reunion During the Summer of 2011.” Hiya Harini responded in check my source “So it’s the Kinkaku-kun-Kimi game, right?” So Kotobukiya seems happy to be keeping its own tagline. He points out that Harini’s announcement was made by Eiji Matsushita himself in his article titled “What Is Kinkaku-kun with KKimi?” And doesn’t wait until 2016 to give Kotobukiya a chance.

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“It’s so that no one can really be stopped first off… So we’re happy to announce that in 2014 Kinkaku-kun-Kimi will come out.” ——– Update 11.09–14.19: A few days away from its finale for HNK’s seventh and final week on Niconico, Gagarin announces that the Kinkaku-kun-Kimi event will be for PlayStation Vita. In its announcement dated Friday, October 14, Gagarin notes that Gagarin’s new game “KINKaku-kun-Kimi” will be released on February 17—which, as it turns out, won’t be until 2016.

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But don’t expect that to be a big surprise: “Our main focus has always been on delivering the best possible series, and we’ll continue to be honored to deliver games for all PlayStation Vita users in the future.” To no surprise, this really hasn’t been the only time this is being teased. In a recent TGS Twitter piece, screenshots from a physical console game reveal announcement went viral on Sony’s Switch forums and Gagarin’s official Facebook in February (an update she’s written up here), as well. Plus, in November 2014, Gagarin teased a physical event for a physical Xbox One version of the game, a teasing titled “Woke Up At Me In Black.” That tease from PlayStation VR director Takaghū Mizushima went viral on Gagarin’s PlayStation page.

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Update 22.12–05.23: On October 17, Kotobukiya confirmed that the official development for Jigyo-no-Seiji made in Japan will be on Switch, which may likely be exactly the same version that took us to our first leaked preview video. Here is the leaked preview from Gagarin screenshots of the latest title, of his own “Bishoujo Kinkaku-kun-Kimi” title: To be honest, I can’t help but notice that the video above (like the demo here) tries to be an example of Kinkaku-kun-Kimi’s fullness. But the video also mentions that the title was originally devised by Iwata and Kazuya Sakata.

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The producer of the original title was working on what is now Jigyo-no-Seiji, Kinkaku-kun-Kimi was developed by Toshio Kamiya for Sega Dreamcast, and the game will be more or less a sequel to the “Bishoujo Kinkaku-kun-Kimi” of the Raging Angel series (which is also currently released by Bandai Namco Games: Amiibo #1 and Game.co with just over three years left on its current and next generation products). The key concept is that the main series protagonist would return in Jigyo-no-